![]() ![]() It's still quite rapid and it at least makes pops go away a lot faster, so it's a net plus. ![]() ![]() Note that the purging fix this mod uses may make the late game chug a bit harder on monthly ticks. ![]() Finally significant perfomance tweaks to various triggers have been added. The AI cannot build habitats while it owns uncolonized habitats, which significantly slows down how fast the planet space grows in the mid and late game. Some rather nasty events were rewritten, and I bring in some gateway logic from my Bypass Adjustments mod, which prevents a lot of things from pathing through them. Most changes are independent of each other and those that are not should work at least as well as in vanilla if one part gets overwritten.Įxception This will break some multiple-ascension-path mods. This should be compatible with nearly everything as long as this is at the top of your load order. I generally include all of Glavius, but only take smaller improvements from StarNet. FirePrince has been helping me out on GithubĪdditionally, many people have contributed individual bugs, and AI improvements have been incorporated from both Glavius and StarNet.I have not yet included mod-specific extensions. Modifiers Fix by jasonpepe - For mods.Event Bugfixes by ECHO - For mods, ECHO caught a couple of mod issues that Risa did not.Community Flash Patch by RoverStorm - Fixes a handful of bugs in 2.6.2.Bug Fixes by alexrider803 - Fixed a fair quantity of bugs in 2.3.x.Risa's Unofficial Patch - Fixed a lot of bugs in 2.1.x, and the overall inspiration for the project.Nearly half of these fixes originate from other authors. See Change Log on Github for recent updates. See All Changes on Github for the complete list. Legacy Versions are maintained on Github from now on. The Project is now on Github! Feel free to submit a PR but please follow the guidelines. If you're getting a version warning, the mod didn't update. If you have difficulty updating: Load the Launcher, then unsubscribe from and resubscribe to this mod. If this mod is not first, it will clobber many other mods. This mod should be loaded at the top of your load order so other things can overwrite it. ![]()
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